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MANAGEMENT > SERVICE MANAGEMENT
Workflow productivity
Paul Brown
17/08/2007
When looking at product
development software many people simply look at the user interface as a sign
of productivity.
Software companies can continue to develop new approaches to user
interaction, but that is only a fraction of the real story, true
productivity comes from blending a number of factors to give a productivity
equation.

It is important to look at the core technology foundation of any product
development solution. This starts with the creation of data. Enhancements in
core Computer-Aided Design (CAD) modelling tools offer the opportunity to
improve the design process. These enhancements have to be focussed on
improving productivity by providing engineers tools to create the geometric
forms that they need as quickly as possible. As modelling systems mature the
emphasis switches from basic geometry creation to advanced options and the
ability to handle special cases geometry such as advanced blending, tapering
or hollowing. Improving these functions can dramatically increase
productivity removing the need for the user to develop "work arounds" to
finish his job, but, conversely, if developed without thought for the
overall workflow can add complexity to the systems.
However, once again rapid geometry creation is only one part of the story.
The product development process relies on design iteration, on change, on
evolution of ideas. As such products must have strong approaches to edit
geometry. The approach taken inside design systems on the market differs
depending on vendor.
The use of parametric design with dimension driven models was seen as a
massive increase in productivity when first introduced in the late 80s and
early 90s. It has become the norm for design solutions on the market, but,
this approach has a number of drawbacks. To work efficiently users have to
understand the way the model has been constructed, often described as the
feature tree or history. There is no doubt that if the tree is understood,
parametric design can often offer efficient editing capabilities.
If for any reason the history tree is not clear, maybe because the model was
developed by a different engineer, maybe because the design is reusing old
geometry, or maybe because a "clever" engineer used a work around, or quirk
in the software to complete his design, it is important to give engineers
tools to understand the design, to interrogate the information and to
understand the model. But, even this is not enough, in the current global
development environment companies are dealing with suppliers and with legacy
systems and receiving data that does not have feature history, often this
comes from suppliers using standards-based translators such as Initial
Graphics Exchange Specification (IGES) or Standard for the Exchange of
Product (STEP) model data or emerging neutral collaboration standards such
as JT (a 3D data format developed by UGS and used for product visualisation).
In this case designers need extra tools to modify geometry, directly
interacting with the model regardless of feature history. Direct modelling
allows engineers to make design changes quicker, but once again this
approach has drawbacks, direct modelling adds new design intent which may
not be the right approach.
The best result is to marry the two approaches, allowing designers the
freedom to work the way they want to giving tools to modify geometry rather
than deleting and recreating designs.
The core technology engine also extends to the use of design validation
tools. These include technologies such as digital simulation, first pass
stress, strain, vibration and mechanism analysis. This allows designers to
quickly reject bad ideas and suggest alternatives. The goal has to be to
reuse design data into the analysis cycle and shorten the time to get to the
right idea. Detailed analysis by specialists may follow, first pass analysis
tools are intended to give that initial confidence before continuing.
Validation can also extend to linking requirements to design data, checks
for tasks such as manufacturability with tools such as wall thickness
checking for castings are keys to getting the right design quickly.
Enhancing these core technologies however, can only deliver a limited
increase in productivity, especially if the technology is not implemented
with a focus on how easy it is for the engineer to learn and use the
functionality. Usability is not simply a case of reducing functionality
available to a designer, like productivity there are a number of factors to
consider. These factors have different levels of importance depending both
on the time the user has been using the system and the roll of the user.

When a user is either a casual user or new to the system the discoverability
of commands is critical to his productivity, being able to find and do the
things he wants to do. However, as the user becomes more experienced or uses
the system for longer times, this becomes less of an issue, and the
efficiency and capabilities of the system take on a greater level of
importance.
The consistency of user interaction remains a constant level of importance
throughout the use of the system, having common approaches to things like
selection that are used by every command speeds learning and improves
productivity.
Enhancing core functionality and improving the usability of the tools
delivers an increased level of productivity, but, there is still more
improvement that can be found.
For many companies the product data (CAD models, Computer-Aided Engineering
(CAE) meshes and Computer-Aided Manufacturing (CAM) toolpaths) forms a key
part of their Intellectual Property. Increasingly companies are looking to
maximise their reuse of this historical data. This includes the reuse of
existing components and assemblies bringing the value of part
standardisation and the comfort of knowing that parts are proven.
Reuse strategies also include the use of design data as the basis for new
designs, which of course introduces the challenges of making design changes
to existing data as described earlier. But, for many companies reuse
strategies also include the reuse of standard processes and knowledge. By
using knowledge enabled features a richer level of reuse can be achieved,
company standards such as manufacturing rules, or usage characteristics such
as loading capacities can be embedded in design features and inherited into
the design, these speed the validation process and can improve the
efficiency of downstream processes.
The challenge many companies face when implementing reuse strategies is how
to manage the information and present it to a designer when it is needed.
Customisable reuse libraries embedded in the design software can be used to
organise data, these allow companies to publish components, features,
knowledge tools, process wizards etc for reuse within both the company and
in many cases the extended enterprise.
The strength of these libraries is significantly enhanced when they are
powered by a Product Data Management (PDM) solution allowing advanced
searching for information. Many companies have looked at the use of
classification tools to help in identifying reusable elements.
Classification however, brings with it inherent problems particularly when
looking at the definition of search terms. Companies are finding that
effective reuse strategies involve more than searching for parts that have
been assigned keywords. It relies on the ability to quickly and
automatically locate parts and assemblies in a large database by providing
geometry of a similar part or rough sketch as the search criteria.
To help meet this challenge a new breed of technology is emerging to allow
geometry based searching. These tools compare geometry to base information
to help seek data independent of part numbers or descriptions. Linking these
tools with design systems allows companies to develop rough ideas within
their CAD tools and search for existing data within their database.
Using these data organisation tools increases the capacity for reuse and
improves productivity in the process, delivering additional benefits
including:
- Fewer parts reduce administrative costs
- Finding existing parts quickly reduce engineering costs
- Increasing plant production flexibility and utilisation reduce
manufacturing costs
- Fewer parts reduce logistics costs
- Leveraging increased part volume reduces purchasing costs
- Fewer parts reduces inventory costs
It can be seen that to achieve significant enhancements in workflow
productivity it is important to combine tools for efficient reuse of data,
efficient change and adaptation of design data, with a system that is easy
to use and contains leading edge product development technologies.
- Paul Brown is Marketing Director for UGS NX UGS PLM Software. |
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