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SYSTEMS & TOOLS
Autodesk to acquire Skymatter
ConvergenceAsia staff
10/08/2007
Design software company
Autodesk has signed a definitive agreement to acquire substantially all the
assets of Skymatter, the New Zealand-based developer of Mudbox 3D modeling
software.
The acquisition will augment Autodesk's offering for the film, television
and game market segments, while providing additional growth opportunities
for other design disciplines.
Entertainment and design markets are demanding more integrated technology
workflows, as well as increased realism and sophistication, said Marc Petit,
senior vice president, Autodesk Media & Entertainment.
In order to create advanced digital characters and models, 3D artists are
relying on Skymatter's Mudbox software, along with Autodesk's 3D solutions,
he said.
Mudbox allows users to sculpt organic shapes in 3D space with brushlike
tools, and often 3D assets created in Mudbox are imported into Autodesk 3ds
Max and Autodesk Maya software for texturing, rigging, animation and final
rendering.
By acquiring Skymatter, said Petit, Autodesk will be able to offer a more
complete solution for film, television and game pipelines, as well as new
workflows for other design disciplines, such as automotive and industrial
design.
Mudbox is used by leading visual effects and game development companies,
including Weta Digital, Blur Studio, Cinesite, Epic Games, Pandemic Studios
and The Orphanage. The software has shaped photorealistic creatures for the
blockbuster film King Kong, as well as upcoming films The Golden Compass,
Fred Claus and Inkheart.
Skymatter founders Andrew Camenisch, Dave Cardwell and Tibor Madjar will
join Autodesk's Media & Entertainment business. Autodesk anticipates that
the transaction will close in the next two months. |
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